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FleetOps without original Armada II CD. Which race do you like most? But until now, the Fleet Ops is lunched having the ST Armada 2 original CD (or copy). hell Doca made the original no cd patch. Atlantisbase. Star Trek Armada II: Fleet. but i cant play a game because when i set up a game and click launch it says insert playable disk. ive down loaded the no cd patch 1.1 and done every thing i was meant to do but the the mod. Http:// Download Star Trek: Armada II PC Game Free Full (Crack + Keygen). Star Trek Armada 1vs1 LAN Battle. Star Trek: Armada v1.1 [GERMAN] No-CD #2; Star Trek: Armada v1.1 [GERMAN] No-CD Patch. ARMADA V1.1 GERMAN NO-CD CRACK.EXE Patch from the File Archive to the game directory. Execute the Patch to remove the CD-Check from. No CD Cracks For PC Games. The Free Information Society has no responsibility for how you choose to use these cracks. Armada 2 Star Trek: Birth of the Federation Star Wars. Fleet. Ops without original Armada II CD : General - Page 2 - Page 2 of 2miklosgo wrote: OK. If I understand, Fleet Ops is an Open Source game, created by the fans of the strategy game ST Armada 2. В Very nice, all the respect for the developers, I love this game. But until now, the Fleet Ops is lunched having the ST Armada 2 original CD (or copy) in the CD Drive or mounted with a Virtual Drive Manager. It's possible in the future to can play the Fleet Ops without help from ST Armada 2 ? First off, it should be clarified that FO is NOT an open source project, although certain aspects are "open" in so far as we can go into the game folder and see them. However, the code for the engine modifications is not public. Now, regarding the issue of making the game play without a disk (physical or virtual) in a drive. Star Trek: Armada Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in the drive. Channels. Star Trek: Armada. STAR TREK: ARMADA v1.1 [ENGLISH] NO-CD. Armada 2 v1.0 [ENGLISH] No-CD/Fixed EXE; Armada 2 Game Updates: Official Armada 2 v1.1 Patch [12.7 MB] Armada 2 v1.1 [ENGLISH/GERMAN] No-CD/Fixed EXE: 12-01-2010: DOCa Cola: File Archive [1.0 MB] Play Instructions: Install the. Star Trek: Armada 2 No CD Cracks Crack for Version 1.0 ENG Crack for Version 1.1 ENG Return to the No CD Cracks for PC Games Section Other Articles That You May Be Interested In: Historical Maps. Legally, the devs cannot alter the engine to do this, however there is a "no- cd" version of the main Armada. I believe made by Doca) which you can download and use as you see fit. This is unless the devs get permission to either release the game as a standalone game or obtain the full source code. As to the charge of moving to an open source engine. The devs have said that they like working with the A2 engine and have no interest in either making their own or using another engine. Personally I can understand this decision. If you have ever programmed or done software development, then you know it is very hard to make a good end result. And, more importantly, it takes a long time unless you're doing it as a full time job. This is particularly true in 3. D/game programming which requires a very particular set of skills. The Star Trek Excalibur team (if you're not familiar with it, look them up) are writing their own engine and have been at it for a good five years and are probably only about half way there. I applaud them for this and Excalibur will probably be epic. So it is in no way easy, even if you have a base engine to start with; in fact in those situations it can sometimes be even harder because you have to work within the framework of the base engine that may or may not do what you need. No CD Cracks For PC Games. Free to play Browser Games. Top 10 Browser Based Fps Games! New 2016 Updated Version! https://www.youtube.com/watch?v=rhLglVbtKPY If you like contract wars, check out my Contact. 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LOG[Async searching of updates using WUAgent started.]LOG]!> < time="1. WUAHandler" context="" type="1" thread="9. LOG[Async searching completed.]LOG]!> < time="1. WUAHandler" context="" type="1" thread="7. LOG[Successfully completed scan.]LOG]!> < time="1. WUAHandler" context="" type="1" thread="9. LOG[Async searching of updates using WUAgent started.]LOG]!> < time="0. WUAHandler" context="" type="1" thread="2. LOG[Async searching completed.]LOG]!> < time="0. WUAHandler" context="" type="1" thread="1. I execute 'software updates scan cycle' many times every day in almost all the clients. In WUAHandler.log (all the clients) are the following lines: Tried to remove an update source ({4279E605-F328-4797-8ABD-1A0F56817BEB}) that does not exist Failed to. The software update scan cycle initiates a compliance scan, using the Windows Update Agent (WUA). Finally, when using OSD, you need *all* updates available and not just those for systems currently being managed. In short and IMO, all applicable This. The software updates client settings in Configuration Manager 2007 are site wide and configured with default. Software Updates Scan Cycle: Scans for software updates compliance for updates that are new since the last scan. This action does not evaluate. The Hardware Inventory Cycle is actually a confusing name, what it really means is 'WMI Inventory', as it reports any info available via WMI which is primarily hardware related info, but also includes other info accessible via WMI such as Add/Remove Programs. Or even via the Right-Click tools by Ryan Ephgrave (MyITForum) for the ConfigMgr console (of course, not during the OSD). How to trigger Software Update rescan on Windows Server 2012 and Windows 8? ConfigMgr 2012 SP1 supports Windows Server 2012 and. Software Updates Scan Cycle Windows Installer Source List Update Cycle 5/13/2009 (1.3) Added proper separator lines in menus Installation will now abort if ConfigMgr Console is not found Added ability to invoke Branch Distribution Point Maintenance Task. SCCM Client Actions Tool has got a new successor: 'PoshCAT' by Kaido Järvemets. Please check this out before using the old one! Software Updates Scan Cycle File Collection Cycle Windows Installer Source List Update Cycle Software Metering Usage. LOG[Successfully completed scan.]LOG]!> < time="0. WUAHandler" context="" type="1" thread="2. However , I found WCM. SCCM server show as following: Active Software Update Point is not selected. WCM will not change any configuration.~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> ~Waiting for changes for 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Wait timed out after 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Timed Out..~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Active Software Update Point is not selected. WCM will not change any configuration.~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> ~Waiting for changes for 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Wait timed out after 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Timed Out..~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Active Software Update Point is not selected. WCM will not change any configuration.~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> ~Waiting for changes for 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Wait timed out after 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Timed Out..~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> Active Software Update Point is not selected. WCM will not change any configuration.~ $$< SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> ~Waiting for changes for 5. SMS_WSUS_CONFIGURATION_MANAGER> < Fri Sep 1. SE Asia Standard Time> < thread=5. AC)> I am not sure , is it relate with my problem or not. I am so not understand that log show "Active Software Update Point is not selected. WCM will not change any configuration" because I am already set it. Notes on The Software Update Scan Cycle. Most of the below information is cobbled together from a couple of Tech. Net pages, a blog post or two, presentations I’ve seen over the years, conversations I’ve had with others, forum posts and experience — there’s just no one definitive source with a product as big as Config. Mgr that also. В relies on another full product in this case. And of course, there are always gaps (and sometimes errors)В in the actual public documentation. В Here are a few of the sources I could dig up though (note that very little has changed as far as these actual processes go from 2. UI change from 2. Based on the (many) sources, here are a handful of key facts, implications, behaviors, and observations I thought I’d put together in one place (for the day my memory or sanity. В completely goes away — probably tomorrow). The software update scan cycle initiates a compliance scan, using the Windows Update Agent (WUA), for all updates in the WSUS catalog on the client. This activity is mostly reflected in WUAHAndler. As stated in the previous bullet, resulting compliance info from a scan cycle info is stored in WMI and also forwarded to the site using state (not status) messages. As implied in the first bullet, the scan cycle is run at more times than just the scheduled time. It is also run at the following times: When a client receives a new update. В deployment. Right before a deployment is executed (to ensure its local compliance info is still accurate). After a deployment is executed and before a reboot. After the reboot associated with a deployment is executed. There are two scan enforcement levels based upon when the update scan is performed (as listed at the bottom of the About Software Updates Compliance. В page linked above): Forced and Unforced. Forced equates to the scan always happening and unforced equates to the scan only happening if the most recent scan happened. В more than 2. 4 hours ago (because the update metadata/catalog is considered only valid for 2. Time To Live [TTL] of the update metadata). There are two types of scans also: Online and Offline. Online performs a full scan using the update metadata/catalog on the WSUS server (which is also simultaneously synched to the client)В and offline performs a scan using the metadata cached by the client. The scan cycle. В does not perform a full scan every time; instead, this is effectively. В equivalent to an incremental and only concerned with updates whose compliance info is in scope (because it was run in conjunction with a deployment) or in the case of the normally scheduled scan cycle for updates that have no compliance information already stored in WMI. В I’ve never explicitly watched so don’t know if the Config. Mgr agent simply filters the compliance info returned from the WUA or if the agent can somehow tell the WUA to only scan particular updates — based on limited observation, I suspect the later. The main (and really only) purpose and function of the scan cycle is to provide update compliance info to the client (so that it can accurately make decisions about what updates to download and install), to the site for reporting purposes, and for. В the administrative user when crafting the various software update objects. The complementary statement to the previous bullet is that the scan cycle does not directly initiate any software update installation or download activity. It is a precursor certainly, but. В the scheduled scan is just. В one of many scan cycles that actually happen. There is a random, up to two (or maybe one, I don’t remember and. В can’t find the explicit documentation on this) hour delay after a deployment deadline hits before a client will kick off the pre- deployment software update scan and subsequent update installation. This is in place to prevent the clients from slamming the client facing site roles. В because there is a lot of activity that happens during the process. В This may have slightly changed in 2. SP1 with the ability to disable random client activity — not sure as I have not checked or confirmed whether that setting applies to this or not. I want to say no, it’s not. В gone if you disable the random setting (which is default in SP1 and R2) but don’t know for sure. Also note that if a software update installation activity kicks off because of or during a maintenance window, then this random delay does not occur. The deployment re- evaluation cycle doesn’t really play into the normal process, it is meant to ensure that updates previously deployed and still within an applicable and required. В deployment with a deadline in the past. В are in fact still installed and it will immediately reinstall them if they are found not installed; this “immediate” installation is not subject to maintenance windows. For a client to know about any new settings or deployments, a policy update cycle must be run on that client (either manually or scheduled). This of course includes software update deployments (machine policy in this case). The software update scan cycles have nothing to do with updates actually “assigned” to a client via deployments. There are lots of caveats as always like if you are relying on the required attribute to create your software update objects, you obviously have to wait for a scan cycle to have this info. I don’t typically recommend this anyway because it makes you reactive instead of proactive with the only cost being disk space. В Also, if a client changes the WSUS server that it reports to. В (during an upgrade or failover)В it immediately invalidates the cached update catalog/metadata and makes the TTL irrelevant because the client recognizes this as a major change. The main conclusion and final statement here is that when deploying software updates, it’s all about the deadline of the deployment (and applicable maintenance windows) just like all other deployments. Yes, the scan cycle must be performed and is a precursor (how else would the client know what to install or what to download) but this does not have to be the scheduled scan cycle. В (and in fact usually. В isn’t because of the other scans kicked off by the deployment process). Thus the scheduled software update scan cycle is really just about reporting and not crucial to the normal update deployment. В process so there’s generally no need to explicitly schedule it more than the default of every seven days. Food Serving Games - POG. Hotel Parking Help the guest to pull their cars into the parking lot. Play the best selection of hotel games for girls hand picked by Lilou, Lea and Lee. A list of free serving games for girls, all free online games are listed by players.
A demonstration that Direct. D is patently ridiculous. The previous blog post expressed the opinion that Microsoft’s new Direct. D API is bad. Some people might have been thinking, hey, that’s just your opinion, Direct. D is actually kind of neat. As responsible party Thomas Olsen says on his blog, Direct. D is layered on top of Direct. D. The goal of such an abstraction layer ought to be to make the underlying functionality easy to understand, use and debug. It seems like a natural question, then: if we take that hideous Rectangle demo application and re- implement it in Direct. D, what does it look like? I have the answer for you; today I wrote a Direct. D version of this application. The output looks like this (click for full- sized image): The source code is here. You can compare it with Microsoft’s version: header file, cpp file. My version (Direct. D) is 3. 08 lines long. Microsoft’s version (Direct. D) is 5. 19 lines long, or 6. There are some reasons why this code size comparison may not be equally weighted, which I’ll discuss at the end of the posting. But let’s get to the important point. Just look at the code for the two of these examples. NEWSFLASH: Have you seen all our new Rapunzel Printable Party Freebies? GO SEE! I’m pleased to report that Attalie’s Tangled Birthday Party on Friday night was a. The scarf is essentially two big color blocked tubes of fabric 'braided' together using square knots. But I noticed the other tutorial attaches the different ends of. We know that 2. D is a lot simpler than 3. D. So, looking at the Direct. D code, it should be much easier to understand, right? Looking at these samples side by side, do you find that to be true? Comments 5 Responses to “Why Spool A Fishing Reel With Half Mono First Before Braid? Other Than The Price?”. Previous Post The Jeff and Casey Show on Visual Studio 2010 and Direct2D Next Post Name That Game competition answers, and Why You Might Wish to Play All These Games. Booking: Josh @ Monterey International (North America) Kalle @ Pitch and Smith (Europe) Management: Portia @ Shotclock Management. Horse Feathers © 2014. Honestly? There are a couple of functions in the Direct. D code that might be confusing to someone who hasn’t done any 3. D stuff; I think rendering_2d() is the main one. But (a) hey, if I were to write a 2. D API, that function would just be the default and the user would never see it; (b) at least it is only confusing in terms of having some obscure numbers being computed — not in terms of having control flow go somewhere surprising, or having resources allocated and destroyed behind your back and not understanding the scope of when things exist (both of which are much, much worse). Which brings up an important point: The Direct. D version does not need to allocate permanent resources that would need to be tracked, destroyed on a reset, etc. The latest Xbox game news, reviews and features from the team at Official Xbox Magazine. Subscribe here today.Direct. 2D has you allocating ludicrous things like solid- color brushes, which for some reason are intimately tied to the device and need to be reset all the time. The D3. D version of the code proves this isn’t necessary. The only allocated objects in use are the D3. D interface and device. This makes the program easier to write, easier to understand, and more robust. Now, about the code length comparison: I started with the Microsoft . I kept the ridiculous 5- 6 line block comments that don’t say anything useful, just to keep the size comparison more even (though the more you write fundamentally- understandable code, the less you find it necessary to drown the code in comments). I couldn’t bring myself to add these huge block comments to new functions, though, so if I were to do that, my version would be a bit longer. Also, I don’t have a big copyright notice. I am not using their bloated overkill Demo. App class or any structure related to that. This results in a significant drop in program size, and an increase in understandability. Some people would say that it’s bad style not to use a wrapper class or something like that; those people are wrong, and probably believe too much of what they were taught at school. But the point is, if I were to write the Direct. D app without using that Demo. App structure, it would be smaller and simper as well (but not to the degree of the Direct. D app, I think). But then the real point is, Direct. D is designed by people who think this kind of Demo. App structure is a good idea. Again to keep length comparisons fair, I kept their 1- function- argument- per- line style in places like the Create. Window call, but again, I couldn’t bring myself to do that very many places in the new code that I wrote. Hint: If you are so scared of function arguments that you need to put each one on a separate line or else they might bite you, then you are making way too big a deal out of calling a function. You are signaling that maybe you find calling a function a little difficult — maybe you can barely manage it! Mr. Microsoft, I think you’re making the problem more difficult than it really is. I didn’t vary the thickness of the grid lines or the non- filled rectangle in a device- independent way. This would be some more lines of code (1. D API at a fundamental level, so it’s not really part of the comparison. Because…My point is, “what would a Direct. D sample program look like if it were exactly Direct. D except with appropriate simplifications?” And the answer is, “like the program I wrote here, but simpler.” And that of course raises the next question, how could they have made this so much worse? My impression is that Microsoft is pushing this API as the new thing for app writers in general to use when they do 2. D stuff. It’s a noble aspiration to want to replace GDI, but this train- wreck of an API is about the worst they could have chosen. Direct. 3D used to be terrible; in its initial release, it was very hard to make games with it. Over all the many versions from Direct. X3 to the Direct. X9 used here, Microsoft slowly learned to cut the bullshit and aim the API toward things that people actually want to use. They never got all the way there; an Open. GL version of this app would be even shorter and simpler, and a more- complicated Open. GL program has none of the annoying problems with reference counting that Direct. D has; Microsoft, cut it out with the reference counting already, you are only making life harder!) With each revision of Direct. X, game developers had to rewrite their games. But we did that, because hardware was evolving rapidly, and our games got big benefits out of being redesigned every 1- 2 years anyway. This will not work for general application authors. Whatever Microsoft releases as the initial version of Direct. D, however horrible it is, they are going to be stuck supporting it for damn near forever, with full backward compatibility. That’s going to make it harder for them to revise the API, to evolve it toward something reasonable. For these reasons, I hope Direct. D doesn’t catch on. I hope it is DOA. Because if it goes into widespread use, software developers’ lives are going to get a lot more complicated for no particular reason. Software itself will become that much harder to write, and thus will become even slower and more bug- filled. I think I have ranted about this enough.
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